000 | 00934nam a2200193 4500 | ||
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005 | 20250623122418.0 | ||
008 | 250623b |||||||| |||| 00| 0 eng d | ||
020 |
_a9780123748997 _qpbk |
||
041 | _aeng | ||
082 |
_a004.019 _bKUN |
||
100 | _aMike Kuniavsky | ||
245 |
_aSmart Things _c/Mike Kuniavsky |
||
260 |
_aUsa _bMorgan kaufmann _c2010 |
||
300 |
_a336p. _c23cm. |
||
504 | _aindex | ||
520 | _aThe world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing UX -- and practicing designers need a way to tackle practical challenges of design. | ||
650 | _a human-computer interaction | ||
942 | _cENGLISH | ||
999 |
_c573584 _d573584 |