| 000 | 01222nam a2200181Ia 4500 | ||
|---|---|---|---|
| 008 | 240825s9999 xx 000 0 und d | ||
| 020 |
_a9781350211254 _qpbk |
||
| 041 | _aeng | ||
| 082 |
_a006.6 _bDOW |
||
| 100 | _aDower, John. | ||
| 245 | 0 |
_aPerforming for Motion Capture _c/ Dower, John. |
|
| 260 |
_bBloomsbury Publishing _c2022 _aUK |
||
| 300 |
_axx, 226 pages,: _bill,; _c21 cm. |
||
| 504 | _aindex | ||
| 520 | _aWant to be the next Andy Serkis as Gollum in Lord of the Rings? Or Zoe Saldana in Avatar? How about Seth MacFarlane in Ted? Or do you want to star in video games such as Fortnite, Call of Duty or Halo? If so, this book will tell you everything you need to know about acting for motion capture. This is the first book to provide an invaluable resource for the education of the next generation of performers in this exciting medium. Over the last 10 years, a revolution has occurred in digital production - video games have overtaken the film and TV industries in terms of production and revenues. Many video games derive their digital animation from human performance by means of motion and performance capture. | ||
| 650 | _aDrama & Performance ,Studies Photography ,Theater & Ballet | ||
| 942 | _cREF | ||
| 999 |
_c551104 _d551104 |
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