000 01222nam a2200181Ia 4500
008 240825s9999 xx 000 0 und d
020 _a9781350211254
_qpbk
041 _aeng
082 _a006.6
_bDOW
100 _aDower, John.
245 0 _aPerforming for Motion Capture
_c/ Dower, John.
260 _bBloomsbury Publishing
_c2022
_aUK
300 _axx, 226 pages,:
_bill,;
_c21 cm.
504 _aindex
520 _aWant to be the next Andy Serkis as Gollum in Lord of the Rings? Or Zoe Saldana in Avatar? How about Seth MacFarlane in Ted? Or do you want to star in video games such as Fortnite, Call of Duty or Halo? If so, this book will tell you everything you need to know about acting for motion capture. This is the first book to provide an invaluable resource for the education of the next generation of performers in this exciting medium. Over the last 10 years, a revolution has occurred in digital production - video games have overtaken the film and TV industries in terms of production and revenues. Many video games derive their digital animation from human performance by means of motion and performance capture.
650 _aDrama & Performance ,Studies Photography ,Theater & Ballet
942 _cREF
999 _c551104
_d551104