000 01253nam a2200193Ia 4500
008 240825s9999 xx 000 0 und d
020 _a9781484277379
_qpbk
041 _aeng
082 _a005.1
_bBRU
100 _aBrusca, G Victor
245 0 _aIntroduction to video game engine development
_c/ G Victor Brusca
_blearn to design, implement, and use a cross-platform 2d game engine
260 _bApress
_cc2021
_aNew York :
300 _axxiii, 382 p. :
_bill.
_c25 cm
500 _aReprint, 2023
504 _aindex
520 _aStart your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you'll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You'll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts.
650 _a Computer games Design; Java (Computer program language); Java (Langage de programmation)
942 _cENGLISH
999 _c544975
_d544975