| 000 | 01253nam a2200193Ia 4500 | ||
|---|---|---|---|
| 008 | 240825s9999 xx 000 0 und d | ||
| 020 |
_a9781484277379 _qpbk |
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| 041 | _aeng | ||
| 082 |
_a005.1 _bBRU |
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| 100 | _aBrusca, G Victor | ||
| 245 | 0 |
_aIntroduction to video game engine development _c/ G Victor Brusca _blearn to design, implement, and use a cross-platform 2d game engine |
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| 260 |
_bApress _cc2021 _aNew York : |
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| 300 |
_axxiii, 382 p. : _bill. _c25 cm |
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| 500 | _aReprint, 2023 | ||
| 504 | _aindex | ||
| 520 | _aStart your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you'll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You'll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. | ||
| 650 | _a Computer games Design; Java (Computer program language); Java (Langage de programmation) | ||
| 942 | _cENGLISH | ||
| 999 |
_c544975 _d544975 |
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