000 | 00758nam a22001817a 4500 | ||
---|---|---|---|
008 | 211028b |||||||| |||| 00| 0 eng d | ||
020 |
_a9781602792180 _qpbk |
||
041 | _aeng | ||
082 |
_a794.8 _bTRU |
||
100 | _aTrueit, Trudi Strain | ||
245 |
_aVideo gaming _cTrudi Strain Trueit |
||
260 |
_aUSA _bCherry Lake Publishing _c2019 |
||
300 |
_a[32] p _bcol.ill. _c24 |
||
504 | _aBib and Ref | ||
520 | _aVideo games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy. | ||
650 | _aVideo games | ||
942 | _cENGLISH | ||
999 |
_c496517 _d496517 |