000 00758nam a22001817a 4500
008 211028b |||||||| |||| 00| 0 eng d
020 _a9781602792180
_qpbk
041 _aeng
082 _a794.8
_bTRU
100 _aTrueit, Trudi Strain
245 _aVideo gaming
_cTrudi Strain Trueit
260 _aUSA
_bCherry Lake Publishing
_c2019
300 _a[32] p
_bcol.ill.
_c24
504 _aBib and Ref
520 _aVideo games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.
650 _aVideo games
942 _cENGLISH
999 _c496517
_d496517