000 | 00756nam a2200229Ia 4500 | ||
---|---|---|---|
008 | 191130s2010##################000#0#eng## | ||
020 | _a9781615207138 | ||
022 | _a2009039677 | ||
040 |
_aACL _cACL |
||
082 | _a371.337 BAE | ||
245 |
_aGaming for classroom-based learning : digital role playing as a motivator of study _c[edited by] Youngkyun Baek |
||
260 |
_aHershey, PA _bInformation Science Reference _cc2010 |
||
300 | _axix, 338 p. : ill. ; 29 cm | ||
500 | _aIncludes bibliographical references and index | ||
650 | _aEducation - Teaching | ||
650 | _aEducational games | ||
650 | _aMotivation in education | ||
700 | _aBaek, Youngkyun | ||
990 | _ae8fc4c37ac10000c0b17c6aed3817dd7 | ||
991 | _a375786 | ||
999 |
_c191512 _d191512 |