000 01328nam a2200205Ia 4500
008 191130s2006##################000#0#eng##
020 _a9781933097008
040 _aACL
_cACL
082 _a794.8151 OLU
100 _aO'Luanaigh, Patrick
245 _aGame design complete
_cPatrick O'Luanaigh
260 _aScottsdale
_bParaglyph Press
_c©2006
300 _axxi, 430 p. : ill. ; 23 cm
500 _aIncludes index. Part I. Constraints or Opportunities --1. Getting Back to the Basics of Great Game Design --2. Licensed to Thrill --3. The Art (and Challenge) of Designing for Game Platforms --4. A Break from the Norm --Part II. Core Gameplay --5. Designing Camera Systems --6. Control Systems --7. Designing Characters --8. Game Environments and Level Design --Part III. Design Challenges --9. Online Gaming --10. Designing Sequels --11. Advergaming and Sponsorships --12. Audio --Part IV. A Smarter Designer --13. Market Research and Focus Groups --14. Design Teams, Prototypes, and Pitching --15. Designing Seriously Serious Games --Part V. If All Else Fails... --16. Disaster Management --17. The Final Chapter --Appendix: Game Design Template
650 _aComputer games -- Design
650 _aComputer games -- Programming
990 _a8cb89a78ac10000c723ffc981246a073
991 _a328173
999 _c191382
_d191382