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1.
Macromedia flash MX 2004 game design demystified Jobe Makar, Ben Winiarczyk by
Publication details: Berkeley, CA Macromedia 2004
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.66F MAK.

2.
Macromedia Flash MX ActionScript for fun & games Gary Rosenzweig by
Publication details: Indianapolis, IN Que c2002
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.66 F ROS.

3.
Making a game demo : from concept to demo gold Chad Walker, Eric Walker, and Jani Kajala by
Publication details: Plano, TX Wordware Pub 2005
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 WAL.

4.
Masters of Doom : how two guys created an empire and transformed pop culture David Kushner by
Edition: 1st ed
Publication details: New York Random House c2003
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.80922 KUS.

5.
Micro Java game development David Fox and Roman Verhovsek by
Publication details: Boston, MA Addison-Wesley c2002
Availability: Items available for loan: Anna Centenary Library (1)Call number: 005.133J FOX.

6.
Microsoft Visual Basic game programming for teens Jonathan S. Harbour by
Edition: 2nd ed
Publication details: Boston, MA Thomson Course Technology c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 005.133 VB HAR.

7.
Microsoft XNA Game Studio 2.0 : learn programming now Rob Miles by
Publication details: Redmond, WA Microsoft Press 2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 MIL.

8.
Microsoft XNA Game Studio 3.0 unleashed Chad Carter by
Publication details: Indianapolis, IN Sams Pub c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81536 CAR.

9.
Microsoft XNA game studio creator's guide Stephen Cawood, Pat McGee by
Edition: 2nd ed
Publication details: New York McGraw-Hill c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 CAW.

10.
Microsoft XNA unleashed : graphics and game programming for Xbox 360 and Windows Chad Carter by
Edition: 1st ed
Publication details: Indianapolis, IN Sams Pub c2008
Availability: Items available for loan: Anna Centenary Library (2)Call number: 794.8 CAR, ...

11.
Networked graphics : building networked games and virtual environments Anthony Steed, Manuel Fradinho Oliveira by
Publication details: Burlington, MA ; Oxford Elsevier Science [distributor], Morgan Kaufmann c2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 STE.

12.
Nintendo Wii flash game creator's guide : design, develop, and share your games online Todd Perkins by
Publication details: New York McGraw-Hill c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 PER.

13.
OpenGL game development Chris Seddon by
Publication details: Plano, Tex Wordware Pub 2004
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 SED.

14.
Postmortems from game developer Austin Grossman, editor by
Publication details: San Francisco, CA CMP Books 2003
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8151 GRO.

15.
Programming an RTS game with Direct3D Carl Granberg by
Publication details: Boston, MA Charles River Media c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81536 GRA.

16.
Programming game AI by example Mat Buckland by
Publication details: Plano, TX Wordware Pub 2005
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 BUC.

17.
Programming the cell processor : for games, graphics, and computation Matthew Scarpino by
Publication details: Upper Saddle River, NJ Prentice Hall c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 SCA.

18.
Programming video games for the evil genius Ian Cinnamon by
Publication details: New York McGraw-Hill c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 CIN.

19.
Racing the beam : the Atari video computer system Nick Montfort and Ian Bogost by
Publication details: Cambridge, MA MIT Press c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 BOG.

20.
The game design reader : a rules of play anthology [edited by] Katie Salen and Eric Zimmerman by
Publication details: Cambridge, MA MIT Press c2006
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81536 SAL.

21.
The game production handbook Heather Chandler by
Edition: 1st ed
Publication details: Hingham, Mass Charles River Media c2006
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 CHA.

22.
The ultimate guide to video game writing and design Flint Dille by
Publication details: New York Watson-Guptill Publications 2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.DIL.

23.
Torque for teens Michael Duggan by
Publication details: Boston Thompson Course Technology 2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 DUG.

24.
Ultimate 3D game engine design & architecture Allen Sherrod by
Edition: 1st ed
Publication details: Boston, Mass Charles River Media c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.693 SHE.

25.
Ultimate game design : building game worlds Tom Meigs by
Publication details: New York McGraw-Hill/Osborne 2003
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8151 MEI.

26.
Ultimate game programming with DirectX Allen Sherrod by
Edition: 2nd ed
Publication details: Boston, MA Course Technology, Cengage Learning 2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81 SHE.

27.
Unreal tournament game programming for teens John P. Flynt with Brandon Booth by
Publication details: Boston, MA Thomson Course Technology c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.815262 FLY.

28.
Video game optimization Ben Garney and Eric Preisz by
Publication details: Boston, MA ; Singapore Course Technology Cengage Learning c2011
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 GAR.

29.
Virtual world design and creation for teens Charles R. Hardnett by
Publication details: Clifton Park, N.Y. ; London Cengage Learning [distributor], Delmar 2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.8 HAR.

30.
XNA 3.1 game development for teens : game development on the PC, Xbox 360, and Zune player Jerry Lee Ford, Jr by
Publication details: Boston, Mass Course Technology c2011
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 FOR.

31.
XNA game studio express : developing games for Windows and the Xbox 360 Joseph Hall by
Publication details: Boston, MA Thomson Course Technology c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 HAL.

32.
Wireless game development in C/C++ with BREW Ralph Barbagallo by
Publication details: Plano, Tex Wordware Pub c2003
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.815265 BAR.

33.
Wireless game development in Java with MIDP 2.0 Ralph Barbagallo by
Publication details: Plano, Tex Wordware Pub c2004
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 BAR.

34.
World of Warcraft programming : a guide and reference for creating WoW addons James Whitehead II, Rick Roe by
Edition: 2nd ed
Publication details: Indianapolis, IN Wiley Pub c2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 005.13 WHI.

35.
Beginning C++ through game programming Michael Dawson by
Edition: 2nd ed
Publication details: Boston, MA Thomson Course Technology 2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 005.133 c++ DAW.

36.
Beginning DirectX 10 game programming Wendy Jones by
Publication details: Boston, MA Thomson Course Technology c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 JON.

37.
Beginning flash game programming for dummies by Andy Harris ; [cartoons, Rich Tennant] by
Publication details: Hoboken, NJ Wiley c2006
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.66F HAR.

38.
Beginning game programming : a GameDev.net collection John Hattan and Drew Sikora ; series editors by
Publication details: Boston, MA Course Technology/Cengage Learning c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 798154469 HAT.

39.
Beginning game programming with flash Lakshmi Prayaga & Hamsa Suri by
Publication details: Boston Thomson Course Technology c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.66F LAK.

40.
Beginning math and physics for game programmers Wendy Stahler ; [with Dustin Clingman and Kaveh Kahrizi] by
Publication details: Indianapolis, IN New Riders c2004
Availability: Items available for loan: Anna Centenary Library (1)Call number: 004.0151 STA.

41.
Beginning math concepts for game developers John P. Flynt, Boris Meltreger by
Publication details: Boston Thomson Course Technology c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 FLY.

42.
Beginning mobile phone game programming Michael Morrison by
Publication details: Indianapolis, IN SAMS 2005
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.815269 MOR.

43.
Beginning openGL game programming Luke Benstead, with Dave Astle and Kevin Hawkins by
Edition: 2nd ed
Publication details: Clifton Park, NY ; London Cengage Learning [distributor], Delmar c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.66O BEN.

44.
Beginning pre-calculus for game developers John P. Flynt, Boris Meltreger by
Publication details: Boston Thomson Course Technology c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 FLY.

45.
Behavioral mathematics for game AI Dave Mark by
Publication details: Boston, MA Charles River Media, Course Technology, Cengage Learning c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 510 MAR.

46.
Best of game programming gems edited by Mark DeLoura by
Publication details: Australia ; Boston, MA Course Technology, Cengage Learning 2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 798 DEL.

47.
Break into the game industry : how to get a job making video games by Ernest Adams by
Publication details: New York McGraw-Hill/Osborne c2003
Availability: Items available for loan: Anna Centenary Library (1)Call number: 302.23 ADA.

48.
Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web Jean-Marc Gauthier by
Publication details: Amsterdam Elsevier/Focal Press 2005
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.816693 GAU.

49.
C++ for game programmers Michael J. Dickheiser by
Edition: 2nd ed
Publication details: Boston, MA Charles River Media c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 005.133C++ DIC.

50.
C++ projects : programming with text-based games Michael Dawson by
Publication details: Boston, MA Cengage Course Technology ; Cengage Learning [distributor] 2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 005.133 c++ DAW.

51.
Careers in focus. computer and video game design
Edition: 2nd ed
Publication details: New York Ferguson c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 FER.

52.
Chips challenging champions : games, computers and artificial intelligence edited by Jonathan Schaeffer, Jaap van den Herik by
Publication details: Amsterdam Elsevier 2002
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.815265 SCH.

53.
Chris Crawford on game design Chris Crawford by
Publication details: Indianapolis, Ind New Riders 2003
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 CRA.

54.
Collaborative online game creation Nanu Swamy and Naveena Aswadhati by
Publication details: Boston, MA Charles River Media/Course Technology Cengage Learning c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.696 NAN.

55.
Creating art for 3D engines Brad Strong; [edited by] Emi Smith by
Publication details: Boston, MA Charles River Media c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.693 STR.

56.
Creating emotion in games : the craft and art of emotioneering by David Freeman by
Publication details: Indianapolis, Ind New Riders c2004
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 FRE.

57.
Creating games in C++ : a step-by-step guide David Conger ; with Ron Little by
Publication details: Indianapolis, IN New Riders c2006
Availability: Items available for loan: Anna Centenary Library (1)Call number: 005.133C++ CON.

58.
Creating music and sound for games G.W. Childs IV by
Publication details: Boston Thomson Course Technology c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.7 CHI.

59.
Cross-platform game development Alan Thorn by
Publication details: Plano, Tex Wordware Pub c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 THO.

60.
Dark BASIC programming for the absolute beginner Jerry Lee Ford, Jr by
Publication details: Boston, MA Course Technology PTR 2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 FOR.

61.
DarkBasic pro game programming Jonathan S. Harbour, Joshua R. Smith by
Edition: 2nd ed
Publication details: Boston, MA Thomson Course Technology c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 HAR.

62.
Data structures and algorithms for game developers Allen Sherrod by
Publication details: Boston, Mass Charles River Media c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 005.73 SHE.

63.
Design and content creation : a GameDev.net collection Drew Sikora and John Hattan, series editors by
Publication details: Boston, MA Course Technology, Cengage Learning c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 SIK.

64.
Designing virtual worlds Richard A Bartle by
Publication details: Indianapolis, IN New Riders Pub c2004
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.6 BAR.

65.
Developing games in Java David Brackeen with Bret Barker and Laurence Vanhelsuwé by
Publication details: Boston New Riders c2004
Availability: Items available for loan: Anna Centenary Library (1)Call number: 005.133 J BRA.

66.
Distributed game development : harnessing global talent to create winning games Tim Fields by
Publication details: Amsterdam ; Boston Focal Press c2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 FIE.

67.
Emotion notions : modeling personality in game character AI Erik Henry Vick by
Publication details: Australia ; Boston, MA Course Technology/Cengage Learning c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.3 VIC.

68.
End-to-end game development : creating independent serious games and simulations from start to finish Nicholas Iuppa and Terry Borst by
Publication details: Amsterdam ; Burlington, MA Focal Press c2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81536 IUP.

69.
Essential mathematics for games and interactive applications : a programmers guide Jim M. van Verth, Lars M. Bishop by
Publication details: Amsterdam ; Boston Morgan Kaufmann Publishers 2004
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8151 VAN.

70.
Essential XNA game Studio 2.0 programming Jim Perry and Allen Sherrod by
Publication details: Plano, Tex Wordware Pub c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 PER.

71.
Fundamentals of game design Ernest Adams, Andrew Rollings by
Edition: 2nd ed
Publication details: Indianapolis, IN New Riders c2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 ADA.

72.
Fundamentals of game development Heather Maxwell Chandler, Rafael Chandler by
Publication details: Boston, MA Jones and Bartlett Publishers c2011
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 CHA.

73.
Fundamentals of math and physics for game programmers Wendy Stahler by
Publication details: Upper Saddle River, NJ Pearson/Prentice Hall c2006
Availability: Items available for loan: Anna Centenary Library (1)Call number: 004.0151 STA.

74.
Fundamentals of network game development Guy W. Lecky-Thompson by
Publication details: Boston, MA Charles River Media c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 LEC.

75.
Game coding complete Mike "MrMike" McShaffry et al by
Edition: 3rd ed
Publication details: Hingham, MA Charles River Media ; Course Technology/Cengage Learning c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 MCS.

76.
Game creation for teens Jason Darby by
Publication details: Boston, MA Course Technology PTR c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 DAR.

77.
Game design : a practical approach Paul Schuytema by
Publication details: Hingham, MA Charles River Media c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 SCH.

78.
Game design : theory & practice Richard Rouse III ; illustrations by Steve Ogden ; foreword by Noah Falstein by
Edition: 2nd ed
Publication details: Plano, Tex Wordware Pub c2005
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 ROU.

79.
Game design complete Patrick O'Luanaigh by
Publication details: Scottsdale Paraglyph Press ©2006
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8151 OLU.

80.
Game design workshop : a playcentric approach to creating innovative games Tracy Fullerton ; with Christopher Swain and Steven S. Hoffman by
Edition: 2nd ed
Publication details: Amsterdam ; Boston Elsevier Morgan Kaufmann c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 FUL.

81.
Game development essentials : an introduction Jeannie Novak by
Edition: 2nd ed
Publication details: Clifton Park, NY Thomson/Delmar Learning c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 NOV.

82.
Game development essentials : game artificial intelligence John Ahlquist and Jeannie Novak by
Publication details: Clifton Park, NY Thomson/Delmar Learning c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 AHL.

83.
Game development essentials : game audio development Aaron Marks, Jeannie Novak by
Publication details: Clifton Park, NY Delmar Cengage Learning c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 790.1 MAR.

84.
Game development essentials : game interface design Kevin Saunders, Jeannie Novak by
Publication details: Boston, MA Thomson Delmar Learning c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 SAU.

85.
Game development essentials : game simulation development William Muehl, Jeannie Novak by
Publication details: Clifton Park, NY Thomson / Delmar Learning c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 MUE.

86.
Game development essentials : gameplay mechanics Troy Dunniway, Jeannie Novak by
Publication details: Clifton Park, NY Delmar Cengage Learning c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 DUN.

87.
Game engine design and implementation Alan Thorn by
Publication details: Sudbury, Mass Jones & Bartlett Learning 2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 THO.

88.
Game engine gems edited by Eric Lengyel by
Publication details: Boston, MA Jones and Bartlett Publishers c2011-
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 LEN.

89.
Game feel : a game designer's guide to virtual sensation Steve Swink by
Publication details: Amsterdam ; Boston Morgan Kaufmann Publishers/Elsevier c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 SWI.

90.
Game graphics programming Allen Sherrod by
Publication details: Boston, MA Course Technology/Charles River Media/Cengage Learning c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 SHE.

91.
Game management : an overview by
Publication details: Upper Saddle River, NJ Prentice Hall c2004
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8068 NII.

92.
Game physics David H. Eberly by
Edition: 2nd ed
Publication details: Burlington, MA Morgan Kaufmann/Elsevier c2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 EBE.

93.
Game physics engine development Ian Millington by
Publication details: Amsterdam ; Boston Morgan Kaufmann Publishers c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 MIL.

94.
Game programming Andy Harris by
Publication details: New Delhi Wiley-India c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 HAR.

95.
Game programming for teens Maneesh Sethi by
Edition: 3rd ed
Publication details: Boston, MA Course Technology, PTR/CRM 2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 005.13 SET.

96.
Game programming gems 7 edited by Scott Jacobs by
Publication details: Australia ; Boston, MA Charles River Media/Course Technology 2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 JAC.

97.
Game programming gems 8 Adam Lake; [edited by] Emi Smith by
Edition: 1st Ed
Publication details: Boston, MA Cengage Learning, Course Technology 2011
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 LAK.

98.
Game programming with Silverlight Michael Snow by
Publication details: Boston, MA Course Technology/Cengage Learning c2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.7 SNO.

99.
Game usability : advancing the player experience by Katherine Isbister, Noah Schaffer by
Publication details: San Francisco, Calif. ; Oxford Elsevier Science [distributor], Morgan Kaufmann c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 ISB.

100.
Games on symbian OS : a handbook for mobile development Jo Stichbury, lead author and editor ; authors, Fadi Chehimi . . . [et al. ] ; contributors, Sam Cartwright . . . [et al. ] by
Publication details: Chichester, West Sussex, UK John Wiley [distributor], Wiley c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.815269 MCN.

101.
Get in the game! : careers in the game industry Marc Mencher by
Edition: 1st ed
Publication details: Indianapolis, IN New Riders 2003
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.815 MEN.

102.
Getting started with game Maker Jerry Lee Ford, Jr by
Publication details: Boston, MA Course Technology Cengage Learning c2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 FOR.

103.
Going to war : creating computer wargames Jason Darby by
Edition: 1st ed
Publication details: Boston, MA Course Technology, PTR/CRM c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 DAR.

104.
Hacking the PSP : cool hacks, mods, and customizations for the Sony PlayStation portable Auri Rahimzadeh by
Edition: 2nd ed
Publication details: Hoboken, NJ Wiley c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 005.84 RAH.

105.
Introduction to 3D game programming with DirectX 10 Frank D. Luna by
Publication details: Plano, Tex Wordware Pub c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81536 LUN.

106.
Introduction to 3D game programming with DirectX 10 and open GL Pierre Rautenbach by
Publication details: Plano, Tex Wordware Pub c2003
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 RAU.

107.
Introduction to 3D game programming with DirectX 9.0c : a shader approach Frank D. Luna by
Publication details: Plano, Tex Wordware Pub 2006
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 LUN.

108.
Introduction to game development edited by Steve Rabin by
Edition: 2nd ed
Publication details: Boston, MA Course Technology Cengage Learning 2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 RAB.

109.
Introduction to game programming with C++ Alan Thorn by
Publication details: Plano, Tex Wordware Pub c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 THO.

110.
Introduction to programming with Greenfoot : object-oriented programming in Java with games and simulations Michael Kölling by
Publication details: Upper Saddle River, NJ Prentice Hall c2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 KOL.

111.
Introduction to the game industry Michael E. Moore ; with Jennifer Sward by
Publication details: Upper Saddle River, NJ Pearson Prentice Hall c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 MOO.

112.
Introduction to video game design and development Joseph Saulter by
Edition: 1st ed
Publication details: Boston McGraw-Hill c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 SAU.

113.
114.
Level designs for games : creating compelling game experiences [Phil Co] by
Publication details: Indianapolis, IN New Riders Games c2006
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 CO.

115.
3D game environments : create professional 3D game worlds Luke Ahearn by
Publication details: Amsterdam ; Boston Focal Press/Elsevier 2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 AHE.

116.
3D game textures : create professional game art using Photoshop Luke Ahearn by
Edition: 2nd edition
Publication details: Amsterdam ; Boston Focal Press/Elsevier c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.816693 AHE.

117.
actionScript 3.0 game programming University Gary Rosenzweig by
Publication details: Indianapolis, IN Que Pub c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 ROS.

118.
actionScript 3.0 game programming University Gary Rosenzweig by
Publication details: Indianapolis, IN Que Pub c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 ROS.

119.
Beginning game programming Jonathan S. Harbour by
Edition: 2nd ed
Publication details: Boston, MA Thomson/​Course Technology c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 HAR.

120.
Beginning game programming Jonathan S. Harbour by
Edition: 3rd ed
Publication details: Boston, MA Course Technology/Cengage Learning 2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 HAR.

121.
Beginning game programming Jonathan S. Harbour by
Edition: 2nd ed
Publication details: Boston, MA Thomson/Course Technology c2007
Availability: No items available.

122.
Game design foundations Roger E. Pedersen by
Publication details: Plano, Tex Wordware Pub c2003
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8151 PED.

123.
Game design foundations Roger E. Pedersen by
Edition: 2nd ed
Publication details: Sudbury Wordware Pub c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 PED.

124.
Games programming Alan Thorn by
Publication details: London Hodder Education ©2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 THO.

125.
Mastering unreal technology Jason Busby, Zak Parrish, Jeff Wilson by
Publication details: Indianapolis, IN SAMS c2010-
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 BUS.

126.
Mastering unreal technology Jason Busby, Zak Parrish, Jeff Wilson by
Publication details: Indianapolis, IN SAMS c2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 BUS.1.

127.
The GameMaker standard David C. Vinciguerra and Andrew J. Howell by
Publication details: Burlington, MA Focal Press 2016
Availability: Items available for loan: Anna Centenary Library (1)Call number: QA76.76.C672 V56 2016 794.8/1526.

128.
actionScript for multiplayer games and virtual worlds : learn multi-user interaction concepts from the experts Jobe Makar by
Publication details: Berkeley, CA New Riders c2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.66 F MAK.

129.
Advanced 2D game development Jonathan S. Harbour by
Publication details: Boston, MA Course Technology/Cengage Learning c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 HAR.

130.
Advanced 3D game programming with DirectX 10.0 Peter Walsh by
Publication details: Plano, Tex Wordware Pub c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 WAL.

131.
Advanced game programming : a GameDev.net collection John Hattan and Drew Sikora, series editors by
Publication details: Boston, MA Course Technology PTR c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.6 HAT.

132.
133.
AI game engine programming Brian Schwab by
Edition: 2nd ed
Publication details: Boston, MA Course Technology, Cengage Learning c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 SCH.

134.
AI game programming wisdom 4 edited by Steve Rabin by
Publication details: Australia ; United States Course Technology, Cengage Learning c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 RAB.

135.
Andrew Rollings and Ernest Adams on game design Andrew Rollings, Ernest Adams by
Edition: 1st ed
Publication details: Indianapolis, Ind New Riders c2003
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8142 ROL.

136.
Artificial intelligence for games Ian Millington and John Funge by
Edition: 2nd ed
Publication details: Burlington, MA Morgan Kaufmann/Elsevier c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.3 MIL.

137.
Audio programming for interactive games : the computer music of games Martin D. Wilde by
Publication details: Boston, MA Focal 2004
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 WIL.

138.
Awesome game creation : no programming required Jason Darby by
Edition: 3rd ed
Publication details: Boston, MA Charles River Media c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 DAR.

139.
Mastering unreal technology Jason Busby, Zak Parrish, Jeff Wilson by
Publication details: Indianapolis, IN SAMS c2010-
Availability: No items available.

140.
Mastering unreal technology Jason Busby, Zak Parrish, Jeff Wilson by
Publication details: Indianapolis, IN SAMS c2010
Availability: No items available.

141.
The GameMaker standard David C. Vinciguerra and Andrew J. Howell by
Publication details: Burlington, MA Focal Press 2016
Availability: No items available.

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