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1.
Making a game demo : from concept to demo gold Chad Walker, Eric Walker, and Jani Kajala by
Publication details: Plano, TX Wordware Pub 2005
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 WAL.

2.
Maya for games : modeling and texturing techniques with Maya and Mudbox Michael Ingrassia by
Publication details: Amsterdam ; Boston, MA Focal Press/Elsevier c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.66M ING.

3.
Microsoft XNA game studio creator's guide Stephen Cawood, Pat McGee by
Edition: 2nd ed
Publication details: New York McGraw-Hill c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 CAW.

4.
Postmortems from game developer Austin Grossman, editor by
Publication details: San Francisco, CA CMP Books 2003
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8151 GRO.

5.
Pro Java 6 3D game development : Java 3D, JOGL, JInput, and JOAL APIs Andrew Davison by
Publication details: Berkeley, CA Appress ; Distributed to the book trade worldwide by Springer-Verlag c2007
Availability: Items available for loan: Anna Centenary Library (2)Call number: 005.133J DAV, ...

6.
Programming game AI by example Mat Buckland by
Publication details: Plano, TX Wordware Pub 2005
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 BUC.

7.
Programming video games for the evil genius Ian Cinnamon by
Publication details: New York McGraw-Hill c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 CIN.

8.
The game animator's guide to Maya Michael McKinley by
Publication details: Hoboken, NJ Wiley Pub c2006
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.66M MCK.

9.
The game artist's guide to Maya Michael McKinley by
Publication details: San Francisco, CA Sybex c2005
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.66P MCK.

10.
The game design reader : a rules of play anthology [edited by] Katie Salen and Eric Zimmerman by
Publication details: Cambridge, MA MIT Press c2006
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81536 SAL.

11.
The official guide to 3D GameStudio Michael Duggan by
Publication details: Boston, MA Thomson Course Technology c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81536 DUG.

12.
The ultimate guide to video game writing and design Flint Dille by
Publication details: New York Watson-Guptill Publications 2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.DIL.

13.
Ultimate 3D game engine design & architecture Allen Sherrod by
Edition: 1st ed
Publication details: Boston, Mass Charles River Media c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.693 SHE.

14.
Ultimate game design : building game worlds Tom Meigs by
Publication details: New York McGraw-Hill/Osborne 2003
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8151 MEI.

15.
Video game optimization Ben Garney and Eric Preisz by
Publication details: Boston, MA ; Singapore Course Technology Cengage Learning c2011
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 GAR.

16.
Virtual world design and creation for teens Charles R. Hardnett by
Publication details: Clifton Park, N.Y. ; London Cengage Learning [distributor], Delmar 2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.8 HAR.

17.
Behavioral mathematics for game AI Dave Mark by
Publication details: Boston, MA Charles River Media, Course Technology, Cengage Learning c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 510 MAR.

18.
Better game characters by design : a psychological approach Katherine Isbister by
Publication details: Amsterdam Elsevier/Morgan Kaufmann c2006
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81536 ISB.

19.
Chris Crawford on game design Chris Crawford by
Publication details: Indianapolis, Ind New Riders 2003
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 CRA.

20.
Chris Crawford on interactive storytelling Chris Crawford by
Publication details: Berkeley, CA New Riders c2005
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 CRA.

21.
Collaborative online game creation Nanu Swamy and Naveena Aswadhati by
Publication details: Boston, MA Charles River Media/Course Technology Cengage Learning c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.696 NAN.

22.
Creating art for 3D engines Brad Strong; [edited by] Emi Smith by
Publication details: Boston, MA Charles River Media c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.693 STR.

23.
Creating emotion in games : the craft and art of emotioneering by David Freeman by
Publication details: Indianapolis, Ind New Riders c2004
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 FRE.

24.
Designing gamified systems : meaningful play in interactive entertainment, marketing and education Sari Gilbert by
Publication details: New York Focal Press/Taylor & Francis Group 2016
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81536 GIL.

25.
Designing virtual worlds Richard A Bartle by
Publication details: Indianapolis, IN New Riders Pub c2004
Availability: Items available for loan: Anna Centenary Library (1)Call number: 006.6 BAR.

26.
End-to-end game development : creating independent serious games and simulations from start to finish Nicholas Iuppa and Terry Borst by
Publication details: Amsterdam ; Burlington, MA Focal Press c2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81536 IUP.

27.
Fundamentals of game design Ernest Adams, Andrew Rollings by
Edition: 2nd ed
Publication details: Indianapolis, IN New Riders c2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 ADA.

28.
Game art complete : all-in-one : learn Maya, 3ds Max, zBrush, and Photoshop winning techniques edited by Andrew Gahan by
Publication details: Amsterdam ; Boston Elsevier/Focal Press c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81536 GAH.

29.
Game character modeling and animation with 3ds Max Yancey Clinton by
Publication details: Amsterdam ; Boston, MA Elsevier, Focal Press 2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81669 CLI.

30.
Game coding complete Mike "MrMike" McShaffry et al by
Edition: 3rd ed
Publication details: Hingham, MA Charles River Media ; Course Technology/Cengage Learning c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 MCS.

31.
Game creation for teens Jason Darby by
Publication details: Boston, MA Course Technology PTR c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 DAR.

32.
Game design complete Patrick O'Luanaigh by
Publication details: Scottsdale Paraglyph Press ©2006
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8151 OLU.

33.
Game design workshop : a playcentric approach to creating innovative games Tracy Fullerton ; with Christopher Swain and Steven S. Hoffman by
Edition: 2nd ed
Publication details: Amsterdam ; Boston Elsevier Morgan Kaufmann c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 FUL.

34.
Game development essentials : an introduction Jeannie Novak by
Edition: 2nd ed
Publication details: Clifton Park, NY Thomson/Delmar Learning c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 NOV.

35.
Game development essentials : game industry career guide Michael E. Moore, Jeannie Novak by
Publication details: New York Delmar/Cengage Learning c2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526023 MOO.

36.
Game development essentials : game interface design Kevin Saunders, Jeannie Novak by
Publication details: Boston, MA Thomson Delmar Learning c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 SAU.

37.
Game development essentials : game QA & testing Luis Levy and Jeannie Novak by
Publication details: Clifton Park, NY Delmar/Cengage Learning c2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 LEV.

38.
Game development essentials : game simulation development William Muehl, Jeannie Novak by
Publication details: Clifton Park, NY Thomson / Delmar Learning c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 MUE.

39.
Game development essentials : gameplay mechanics Troy Dunniway, Jeannie Novak by
Publication details: Clifton Park, NY Delmar Cengage Learning c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 DUN.

40.
Game development essentials : online game development Rick Hall, Jeannie Novak by
Publication details: Clifton Park, NY Delmar/Cengage Learning c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 HAL.

41.
Game engine design and implementation Alan Thorn by
Publication details: Sudbury, Mass Jones & Bartlett Learning 2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 THO.

42.
Game feel : a game designer's guide to virtual sensation Steve Swink by
Publication details: Amsterdam ; Boston Morgan Kaufmann Publishers/Elsevier c2009
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 SWI.

43.
Game level design Ed Byrne by
Publication details: Hingham, MA Charles River Media c2005
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81536 BYR.

44.
Game management : an overview by
Publication details: Upper Saddle River, NJ Prentice Hall c2004
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8068 NII.

45.
Game usability : advancing the player experience by Katherine Isbister, Noah Schaffer by
Publication details: San Francisco, Calif. ; Oxford Elsevier Science [distributor], Morgan Kaufmann c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 ISB.

46.
Get in the game! : careers in the game industry Marc Mencher by
Edition: 1st ed
Publication details: Indianapolis, IN New Riders 2003
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.815 MEN.

47.
Getting started with game Maker Jerry Lee Ford, Jr by
Publication details: Boston, MA Course Technology Cengage Learning c2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 FOR.

48.
Introduction to game development edited by Steve Rabin by
Edition: 2nd ed
Publication details: Boston, MA Course Technology Cengage Learning 2010
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 RAB.

49.
Introduction to video game design and development Joseph Saulter by
Edition: 1st ed
Publication details: Boston McGraw-Hill c2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 SAU.

50.
Level designs for games : creating compelling game experiences [Phil Co] by
Publication details: Indianapolis, IN New Riders Games c2006
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 CO.

51.
Games programming Alan Thorn by
Publication details: London Hodder Education ©2007
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81526 THO.

52.
The art of game design : a book of lenses by Jesse Schell by
Publication details: Amsterdam Elsevier/Morgan Kaufmann c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.81536 SCH.

53.
AI game programming wisdom 4 edited by Steve Rabin by
Publication details: Australia ; United States Course Technology, Cengage Learning c2008
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8 RAB.

54.
Andrew Rollings and Ernest Adams on game design Andrew Rollings, Ernest Adams by
Edition: 1st ed
Publication details: Indianapolis, Ind New Riders c2003
Availability: Items available for loan: Anna Centenary Library (1)Call number: 794.8142 ROL.

55.
The art of game design : a book of lenses by Jesse Schell by
Publication details: Amsterdam Elsevier/Morgan Kaufmann c2008
Availability: No items available.

56.
The art of game design : a book of lenses by Jesse Schell by
Publication details: Amsterdam Elsevier/Morgan Kaufmann c2008
Availability: No items available.

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