Current library | Call number | Status | Date due | Barcode | |
---|---|---|---|---|---|
Anna Centenary Library | 794.8151 OLU (Browse shelf(Opens below)) | Available | 434070 |
Includes index. Part I. Constraints or Opportunities --1. Getting Back to the Basics of Great Game Design --2. Licensed to Thrill --3. The Art (and Challenge) of Designing for Game Platforms --4. A Break from the Norm --Part II. Core Gameplay --5. Designing Camera Systems --6. Control Systems --7. Designing Characters --8. Game Environments and Level Design --Part III. Design Challenges --9. Online Gaming --10. Designing Sequels --11. Advergaming and Sponsorships --12. Audio --Part IV. A Smarter Designer --13. Market Research and Focus Groups --14. Design Teams, Prototypes, and Pitching --15. Designing Seriously Serious Games --Part V. If All Else Fails... --16. Disaster Management --17. The Final Chapter --Appendix: Game Design Template
There are no comments on this title.