01344nam a2200193Ia 4500008004100000020002300041041000800064082001500072100001700087245005000104260003600154300003500190504001000225520071500235650006300950942000801013999001901021952011001040240825s9999 xx 000 0 und d a9781350211254qpbk aeng a006.6bDOW aDower, John. 0aPerforming for Motion Capturec/ Dower, John. bBloomsbury Publishingc2022aUK axx, 226 pages,:bill,;c21 cm. aindex aWant to be the next Andy Serkis as Gollum in Lord of the Rings? Or Zoe Saldana in Avatar? How about Seth MacFarlane in Ted? Or do you want to star in video games such as Fortnite, Call of Duty or Halo? If so, this book will tell you everything you need to know about acting for motion capture. This is the first book to provide an invaluable resource for the education of the next generation of performers in this exciting medium. Over the last 10 years, a revolution has occurred in digital production - video games have overtaken the film and TV industries in terms of production and revenues. Many video games derive their digital animation from human performance by means of motion and performance capture. aDrama & Performance ,Studies Photography ,Theater & Ballet cREF c551104d551104 00104070aACLbACLc3Ad2024-08-25g2188.00l0o006.6 DOWp678803r2024-08-25 14:26:02w2024-08-25yREF