TY - BOOK AU - Brusca, G Victor TI - Introduction to video game engine development : learn to design, implement, and use a cross-platform 2d game engine SN - 9781484277379 U1 - 005.1 PY - 2021/// CY - New York PB - Apress KW - Computer games Design; Java (Computer program language); Java (Langage de programmation) N1 - Reprint, 2023; index N2 - Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you'll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You'll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts ER -