Brusca, G Victor

Introduction to video game engine development learn to design, implement, and use a cross-platform 2d game engine / G Victor Brusca - New York : Apress c2021 - xxiii, 382 p. : ill. 25 cm

Reprint, 2023

Includes index

Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you'll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You'll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts.

9781484277379


Computer games Design; Java (Computer program language); Java (Langage de programmation)

005.1 / BRU