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Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems /Doppioslash Claudia

By: Language: English Publication details: Apress, 2018. : UKDescription: xxiii, 232 p. : ill. ; 25 cmISBN:
  • 9781484246313
Subject(s): DDC classification:
  • 006.696 DOP
Summary: Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX)
Item type: Reference
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Includes index. Reprint Year 2023.

Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX)

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