Current library | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|
Anna Centenary Library 3RD FLOOR, A WING | 006.696 DOP (Browse shelf(Opens below)) | Not for loan | 668232 | |||
Anna Centenary Library 3RD FLOOR, A WING | 006.696 DOP;1 (Browse shelf(Opens below)) | 1 | Not for loan | 668233 |
Includes index. Reprint Year 2023.
Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX)
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