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Building a 2D game physics engine /Michael Tanaya, Huaming Chen, Jebediah Pavleas, and Kelvin Sung using Html5 and javascript

By: Contributor(s): Language: English Publication details: Apress c2017 New York :Description: xviii, 116 p. : ill. 23 cmISBN:
  • 9781484256763
Subject(s): DDC classification:
  • 005.1 TAN
Summary: Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.
Item type: English Books
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First South Asian Edition 2022

Includes index

Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.

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