Introduction to video game engine development learn to design, implement, and use a cross-platform 2d game engine
Brusca, G Victor
Introduction to video game engine development learn to design, implement, and use a cross-platform 2d game engine
/ G Victor Brusca
- New York : Apress c2021
- xxiii, 382 p. : ill. 25 cm
Reprint, 2023
Includes index
Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you'll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You'll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts.
9781484277379
Computer games Design; Java (Computer program language); Java (Langage de programmation)